WEEK # 6: Revamping Imaginarius I admit I had been lagging to blog. The past weeks were close to merciless. I, together with 4 personal friends, took Imaginarius to another level. We decided to work on it to submit it for Intel’s 2015 Level Up Contest What made me to decide to take Imaginarius to […]

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Week#1: Imagining Imaginarius: How Three College Students Made A Puzzle Video Game In Two Days

This week was a pretty satisfying one, mainly because of fourĀ reasons: First Game Jam: Participated in a 48-hour international game jam for the first time. Game Designer Role: Focused on game design tasks (mechanics, story, levels, direction, etc) in a 3-personĀ game dev team, along with minor coding. Puzzle Genre: Tried my hand at the puzzle […]

Read More Week#1: Imagining Imaginarius: How Three College Students Made A Puzzle Video Game In Two Days